Food Flow
Summary
The player shapes a living food system by drawing connections between ingredient sources. Ingredients travel along these connections and interact when their paths intersect. Every valid intersection transforms the ingredients into new food types and creates new sources that must also be connected. The world is a continuously evolving network of food flows that the player must keep routing and reshaping in real time.
Credits
- Design and Code: WoodsFiend
- Engine: Unity + Bezi
- Art: Flaticon.com
AI disclosure
Some visuals, music, SFX, and voice lines were produced or assisted with generative AI (Google Gemini) and hand-edited for the project.
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | WoodsFiend |
| Made with | Unity |
| AI Disclosure | AI Assisted, Code, Graphics |

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